5.10. MIXER: Difference between revisions

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[[File:Fig66.jpg | 720px | center]]
[[File:Fig66.jpg | 720px | center]]
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The RIGHT 1, 2, 3, 4, 2nd VOICE, LEFT 1, 2, 3 tracks allows to create simple or more complex presets, and the following parameters are added:  
 
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The tracks  LEFT 1, 2, 3, RIGHT 1, 2, 3, 4 and 2nd VOICE, allow you to create simple or more complex presets. The following parameters are added:  
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:'''A keyboard play area:'''  
:'''A keyboard play area:'''  
::'''Key From''' and '''Key To''' allow you to select the range of keys(notes) for an action.
::'''Key From''' and '''Key To''' allow you to select the range of keys(notes) for an action.
::: Define the '''Key From''' note by clicking on the displayed value and then play the keyboard the desired note (the number will be displayed.).  
::: Define the '''Key From''' note by clicking on the displayed value and then play the desired note on the keyboard (the note number will be displayed.).  
::: Define the '''Key To''' note by clicking on the displayed value and then play the keyboard the desired note (which may not be less than '''From Key''').  
::: Define the '''Key To''' note by clicking on the displayed value and then play the desired note on the keyboard (which may not be lower than (to the left of) the '''Key From''').  
::'''A velocity range:'''
::'''A velocity range:'''
:::'''Velocity From''' Sets the value of the strike force from which the note will be generated. A low value corresponds to "light" the maximum is "Sforzando."
:::'''Velocity From''' Sets the value of the strike force from which the note will be generated. A low value corresponds to "light" the maximum is "Sforzando."
:::'''Velocity To''' Sets the value of the strike force from which the note will no longer generated. This value can not be less than Velocity From.  
:::'''Velocity To''' Sets the value of the strike force from which the note will no longer generated. This value may not be less than '''Velocity From'''.  
::'''An octave change.'''
::'''An octave change.''' up or down.
::'''A transposition in semitones.'''
::'''A transposition in semitones.''' up or down.
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These special lanes and 2nd RIGHT and LEFT VOICE allow for example to produce a different tone and a different velocity according to the octave played
These tracks allow you, for example, to produce a different tone and a different velocity according to the octave played
 
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[[File:Fig67.jpg | 720px | center]]
[[File:Fig67.jpg | 720px | center]]
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Once these parameters are set, you can save the preset using '''SAVE SOUND'''.
Once these parameters are set, you can save the preset using '''SAVE SOUND'''.
:<u>Additional for the '''DRUM''' and '''PERC''' tracks only</u>
 
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:<u>Additional for the '''DRUM''' and '''PERC''' tracks only</u>
::Right-click on the DRUM or PERC track and select '''DRUM MIXER...''' to access the additional extra settings for the percussion tracks.
::Right-click on the DRUM or PERC track and select '''DRUM MIXER...''' to access the additional extra settings for the percussion tracks.
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[[File:Fig68.jpg | 720px | center]]
[[File:Fig68.jpg | 720px | center]]


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<u>Special notes for the '''BASS''' track</u>
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<u>Particularity of the '''BASS''' track</u>
You may save the MANUAL BASS SUSTAIN. To do this, select Manual Bass, double click on the bass track, and change the value of the Release Time. You can then save this setting in SAVE STARTUP CONFIG.
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You have the ability to save the MANUAL BASS SUSTAIN. To do this, select Manual Bass, double click on the bass track, and change the value of the Release Time. You can then save this setting in SAVE STARTUP CONFIG.


== SAVE SOUND ==
== SAVE SOUND ==

Revision as of 16:43, 18 February 2016

THE MIXER PANEL

The mixer group has 16 'strips', one for each 'track' as in the image below. Each track represents one of the 16 midi channels of the multitimbral midi synthesizer.

Each track can be one of the following:

  • An arranger track
  • A midifile track
  • A left hand track
  • A right hand track

MIDI channel numbering can be confusing. MIDI Channels are named 1 to 16, but they are represented by physical numbers that are one less than that, i.e., 0 to 15. The numbers shown below are the physical number. To get the MIDI logical channel number, Please add +1 to all "Channel MIDI" in left column

Generally you can check this by looking at the number for the drums channel, which by convention is normally MIDI logical channel 10.

As and example: RIGHT1 below is MIDI Channel 13

Please not also that the mixer strips in arranger mode are ordered as in the centre column below.

For MIDI and Karaoke files, the channels to which the sounds are sent, and that the strips control, are in the right-most column below.

Tabelle7.jpg


The following may be clearer if I have it correctly. All MIDI/Track numbers below are MIDI channel names 1 to 16, rather than the physical coding 0 to 15

Try a table version
StripArrangerMID/KAR Play
NumberTrack NameMIDI channelMIDI Channel
1Drums10Track 1
2Percussion9Track 2
3Bass5Track 3
4Accomp 16Track 4
5Accomp 27Track 5
6Accomp 38Track 6
7Accomp 411Track 7
8Accomp 512Track 8
9Left 13Track 9
10Left 24Drums 10
11Left 31Track 11
12Right 113Track 12
13Right 214Track 13
14Right 315Track 14
15Right 416Track 15
162nd Voice2Track 16


A mixer strip.


Fig65.jpg


ItemObservations
1TRACK 3 in PLAYER MODE or SEQUENCE MODE or BASS ARRANGER
2Timbre name assigned to this track. A click on the track turns it red and the
vertical column timbres appears to the left for a possible change of timbre.
Double-click displays the SOUND EDIT window for any changes.
Right-click to display a popup window.
3Volume slider. Slide up to increase the sound level is increased, slide down to reduce it.
4The sound level set by the volume slider.
5The sound meter for this mixer strip
6The SOLO button allows you to listen to this one track only. Coloured green when active.
7The MUTE button turns off this track. Coloured orange when active.
8The PAN indicator shows the left/right setting of the track. C for centre, 64L (left) or 63R (right)
at the extremes. Adjust the Panning by moving the dark blue button left or right.
A light blue line indicates the position relative to centre.
9Shows the name of FX2. Three dashes indicates off. Click on the name to select the FX2
effect to apply to the sound.
10A rotary control (*) for effect FX1 that controls the amount of the affect to apply to the track.
The red arc indicates the level from 0 to 127(**) Black indicates that no effect is applied
11A rotary control (*) for effect FX2 that controls the amount of the affect to apply to the track.
The green arc indicates the level from 0 to 127(**) Black indicates that no effect is applied
12Shows the Expression level (MIDI control 11) as a red line on the meter of each track.
Expression acts as a volume control for the track.
*Click on the knob and slide up or down to change the setting
**Hover the cursor over the knob to see it's value.

SECTION SOUND EDIT

Double-click on one of the 16 tracks to open the SOUND EDIT window. Once the window is open, a single click on any other track will change the the SOUND EDIT window to that track.

Fig66.jpg



The tracks LEFT 1, 2, 3, RIGHT 1, 2, 3, 4 and 2nd VOICE, allow you to create simple or more complex presets. The following parameters are added:

A keyboard play area:
Key From and Key To allow you to select the range of keys(notes) for an action.
Define the Key From note by clicking on the displayed value and then play the desired note on the keyboard (the note number will be displayed.).
Define the Key To note by clicking on the displayed value and then play the desired note on the keyboard (which may not be lower than (to the left of) the Key From).
A velocity range:
Velocity From Sets the value of the strike force from which the note will be generated. A low value corresponds to "light" the maximum is "Sforzando."
Velocity To Sets the value of the strike force from which the note will no longer generated. This value may not be less than Velocity From.
An octave change. up or down.
A transposition in semitones. up or down.


These tracks allow you, for example, to produce a different tone and a different velocity according to the octave played


Fig67.jpg


Once these parameters are set, you can save the preset using SAVE SOUND.


Additional for the DRUM and PERC tracks only
Right-click on the DRUM or PERC track and select DRUM MIXER... to access the additional extra settings for the percussion tracks.


Fig68.jpg

Special notes for the BASS track

You may save the MANUAL BASS SUSTAIN. To do this, select Manual Bass, double click on the bass track, and change the value of the Release Time. You can then save this setting in SAVE STARTUP CONFIG.

SAVE SOUND

SAVE RIGHT SOUND is available from the button Fig68a.jpg and "SOUND ..." The following parameters are stored in SAVE RIGHT SOUND:

Tabelle9.jpg


By combining up to 5 tracks (RIGHT 1, 2, 3, 4 and 2nd VOICE) it is easy to create new complex sounds.

CONTEXT MENU TRACK

Right click on a track displays a context menu that allows the following selections:
For example, right click ACCOMP4:

Fig69.jpg

SEND TO MIDI

This menu allows you to route MIDI track this information to multiple MIDI outputs, these choices are not mutually exclusive.

Note : It is possible to use multiple MIDI interfaces with the same names of MIDI ports.

SOUND EDIT ...

See Section 5.10.2 SOUND EDIT

DRUM MIXER ...

See Section xxx DRUM MIXER

STYLE MIXER ...

This command displays summary screen settings current style for each track, and each variation.

780


GROUP MASTER/EFFECTS

240


This group has 4 channels and adjustment effects two groups:
The first track named SONG, we read a sequence or an audio file, or STYLE for the use of a style rule by moving the cursor vertical level of the sequence, or the audio file type (0-127)
The second channel named Fig71b.jpg adjusted by means of the vertical level of the cursor LEFT section (0 to 127). This path can be selected, which causes the display option Fig71c.jpg in VOICE. This feature allows you to associate a bar SOUNDS MY STYLE. A right-click displays the popup menu cf. 5.10.4.
The third path named in Fig71d.jpg adjusted by means of the vertical level of the cursor RIGHT section (0 to 127). This path can be selected, which causes the column display stamps allowing choice. A right-click displays the popup menu cf. 5.10.4.
The fourth track named MAST rule acting on the vertical Fig71e.jpg rule acting on the vertical slider overall output level (MASTER) from 0 to 127.
Above, another digital indicator shows white numerals on a black background, it is of polyphony, in other words, the number of notes "ON" sent to the sound module. This allows for example, whether vA2 is receiving MIDI data from the device connected to MIDI IN.
The first group of effects named FX1-REVERB can select a reverb type from eight types of which OFF (no reverb). The choice is made by clicking on the name of the REVERB in use, a drop-down list displays the different reverbs available.
By clicking on the bottom of the window vA2 It clears the combo box without applying the changes. The maximum level is adjustable reverb chosen in another drop-down list of values: 0 to 16.
The second effect group named FX2 can choose different types of CHORUS DELAY DISTO to be applied to different tracks vA2 Eight different types are available including an OFF for all three FX2 effects. By clicking on the bottom of thewindow vA2 It clears the combo box without applying the changes.