<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.varranger.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haweneu</id>
	<title>vArranger - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.varranger.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Haweneu"/>
	<link rel="alternate" type="text/html" href="https://www.varranger.com/wiki/index.php?title=Special:Contributions/Haweneu"/>
	<updated>2026-04-17T17:36:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://www.varranger.com/wiki/index.php?title=5.10._MIXER&amp;diff=462</id>
		<title>5.10. MIXER</title>
		<link rel="alternate" type="text/html" href="https://www.varranger.com/wiki/index.php?title=5.10._MIXER&amp;diff=462"/>
		<updated>2015-03-22T10:50:51Z</updated>

		<summary type="html">&lt;p&gt;Haweneu: /* GROUP VOICE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GROUP VOICE ==&lt;br /&gt;
This group has 16 voices, each voice can be either on a runway or arranger on a track MIDI or KAR read file.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Error in the following Table!&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please add +1 to all &amp;quot;Channel MIDI&amp;quot; in left column!&lt;br /&gt;
&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example: RIGHT1 now is MIDI Channel 13!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tabelle7.jpg | 480px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig65.jpg | 240px | center]]&lt;br /&gt;
[[File:Tabelle8.jpg | 640px | center]]&lt;br /&gt;
[[File:Tabelle8a.jpg | 640px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  SECTION SOUND EDIT ==&lt;br /&gt;
Double-click on one of 16 tracks opens the SOUND EDIT window. Once the open window, a single click on other tracks, update the SOUND EDITwindow. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig66.jpg | 720px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When editing tracks RIGHT 1, 2, 3, 4 and 2nd VOICE LEFT and 1, 2, 3 can be made simple or more complex presets. The above parameters is added: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A play area: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;From Key &#039;&#039;&#039;  and Key To allow you to select the range of action, we define KEY From notes by clicking on the displayed value and then play the keyboard the desired note (the number will be displayed.). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We define Key To note (which may not be less than From Key) by clicking on the &lt;br /&gt;
displayed value and then play the keyboard the desired note (which may not be less than From Key). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Particular velocity: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Velocity FROM &#039;&#039;&#039; Sets the value of the strike force from which the note will be generated. A low value corresponds to &amp;quot;light&amp;quot; the maximum is &amp;quot;Sforzando.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Velocity To&#039;&#039;&#039; Sets the value of the strike force from which the note will no longer generated. This value can not be less than Velocity FROM. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A change octave. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A transposition in semitones. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These special lanes and 2nd RIGHT and LEFT VOICE allow for example to produce a different tone and a different velocity according to the octave played&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig67.jpg | 720px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The parameters are set you can save your work in SAVE SOUND &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Distinctive Ways &#039;&#039;&#039;DRUM&#039;&#039;&#039; and &#039;&#039;&#039;PERC&#039;&#039;&#039; &amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By double-clicking on the track or PERC DRUM SOUND EDIT window appears with new &lt;br /&gt;
percussion own settings:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig68.jpg | 720px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These two channels have a DRUM MIXER &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Particulars of the Track &#039;&#039;&#039;BASS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ability to save the MANUAL BASS SUSTAIN. To do this, select Manual Bass, double click on the bass track, and change the value of the ReleaseTime. You can then save this setting in CONFIG SAVE STARTUP&lt;br /&gt;
&lt;br /&gt;
== SAVE SOUND ==&lt;br /&gt;
SAVE RIGHT SOUND is available from the button [[File:Fig68a.jpg | 120px]]&lt;br /&gt;
and &amp;quot;SOUND ...&amp;quot; The following parameters are stored in SAVE RIGHT SOUND: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tabelle9.jpg |480px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By combining up to 5 tracks (RIGHT 1, 2, 3, 4 and 2nd VOICE) it is easy to create new sounds complex. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CONTEXT MENU TRACK ==&lt;br /&gt;
Right click on a track displays a context menu thatcallows the following selections: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here, right click ACCOMP4:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig69.jpg | 360px | center]]&lt;br /&gt;
&lt;br /&gt;
===  SEND TO MIDI ===&lt;br /&gt;
This  menu  allows  you  to  route  MIDI  track  this  information  to  multiple  MIDI  outputs,  these &lt;br /&gt;
choices are not mutually exclusive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Note&amp;lt;/u&amp;gt; : It is possible to use multiple MIDI interfaces with the same names of MIDI ports.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== SOUND EDIT ...  ===&lt;br /&gt;
See Section 5.10.2 SOUND EDIT &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== STYLE MIXER ... ===&lt;br /&gt;
This  command  displays  summary  screen  settings  current  style  for  each  track,  and  each &lt;br /&gt;
variation. (Compatibility Ketron styles to come)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig70.jpg |780| center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== GROUP MASTER/EFFECTS ==&lt;br /&gt;
[[File:Fig71.jpg |240| center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This group has 4 channels and adjustment effects two groups: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first track named &#039;&#039;&#039;SONG, we read a sequence or an audio file, or STYLE &#039;&#039;&#039; for the use of a &lt;br /&gt;
style rule by moving the cursor vertical level of the sequence, or the audio file type (0-127) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second channel named [[File:Fig71b.jpg | 40px ]] adjusted by means of the vertical level of the cursor LEFT section (0 to 127). This path can be selected, which causes the display option [[File:Fig71c.jpg | 90px ]] in VOICE. This feature allows you to associate a bar SOUNDS MY STYLE. A right-click displays &lt;br /&gt;
the popup menu cf. 5.10.4. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The  third  path  named in [[File:Fig71d.jpg | 50px ]] adjusted  by  means  of  the  vertical  level  of  the  cursor  RIGHT section (0 to 127). This path can be selected, which causes the column display stamps allowing choice. A right-click displays the popup menu cf. 5.10.4. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The fourth track named  MAST rule acting on the vertical [[File:Fig71e.jpg | 50px ]] rule acting on the vertical slider overall output  level (MASTER) from 0 to 127.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Above, another digital indicator shows white numerals on a black background, it is of polyphony, &lt;br /&gt;
in other words, the number of notes &amp;quot;ON&amp;quot; sent to the sound module. This allows for example, &lt;br /&gt;
whether &#039;&#039;&#039;&#039;&#039;vA2&#039;&#039;&#039;&#039;&#039; is receiving MIDI data from the device connected to MIDI IN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The  first  group  of  effects  named  FX1-REVERB  can  select  a  reverb  type  from  eight  types  of &lt;br /&gt;
which OFF (no reverb). The choice is made by clicking on the name of the REVERB in use, a &lt;br /&gt;
drop-down list displays the different reverbs available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By  clicking  on  the  bottom  of  the  window &#039;&#039;&#039;&#039;&#039;vA2&#039;&#039;&#039;&#039;&#039; It  clears  the  combo  box  without  applying  the &lt;br /&gt;
changes. &lt;br /&gt;
The maximum level is adjustable reverb chosen in another drop-down list of values: 0 to 16. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second effect group named FX2 can choose different types of CHORUS DELAY DISTO to &lt;br /&gt;
be applied to different tracks &#039;&#039;&#039;&#039;&#039;vA2&#039;&#039;&#039;&#039;&#039; Eight different types are available including an  OFF for all &lt;br /&gt;
three FX2 effects. By clicking on the bottom of thewindow &#039;&#039;&#039;&#039;&#039;vA2&#039;&#039;&#039;&#039;&#039; It clears the combo box without &lt;br /&gt;
applying the changes. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Haweneu</name></author>
	</entry>
	<entry>
		<id>https://www.varranger.com/wiki/index.php?title=5.3._REALTIME_DISPLAY&amp;diff=461</id>
		<title>5.3. REALTIME DISPLAY</title>
		<link rel="alternate" type="text/html" href="https://www.varranger.com/wiki/index.php?title=5.3._REALTIME_DISPLAY&amp;diff=461"/>
		<updated>2015-01-30T11:26:48Z</updated>

		<summary type="html">&lt;p&gt;Haweneu: /* PART1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MAIN DISPLAY ==&lt;br /&gt;
This real-time display consists of two frames: &lt;br /&gt;
-  A FRAMEWORK 1 top left, a FRAME 2 top right, &lt;br /&gt;
-  A  PLAYER  A  PLAYER  framework  and  frame  B,  the  active  part  is  the  one  whose  letter  is &lt;br /&gt;
framed in white (here drive A is active). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig30.jpg |560px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PART1 ==&lt;br /&gt;
FRAME 1 shows the first line selected stamp on the left hand (L) for accordion and one on the left  of  the  split  point  (split  point) for  pianists  (SYNSTRGS1  in  the  example)  and  the  group of stamps second line (STRINGS in the example). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The third line of the box indicates the MIDI configuration ACCORDION (Figure 25) or PIANIST &lt;br /&gt;
(KEYBOARD) (Figure 26). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig31.jpg |560px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In KEYBOARD MODE Split indicates the note sharing by clicking Split it is possible to adjust the split point (Fig. 27). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Note&amp;lt;/u&amp;gt; : In ACCORDION MODE, the keyboards right hand and left hand are physically separated, Split indicator does not appear, as moot. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In ORGAN MODE: VA2 recognizes only left from the Split point the chords for accompaniment! From the Splitpoint to the right end of the keys you can play melody!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dashes in front of [ACCORDION] or C3 according Split MIDI mode indicates the agreement recognized and played by the arranger (U.S. encryption) when it is in operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PART2 ==&lt;br /&gt;
The CADRE 2 displays the first line selected stamp  on the right hand (R) for the accordion or the  right  of  the  split  point  for  pianists  (ROCK  PIANO  example  in  Fig.  25).  The  second  line displays the group stamp RIGHT voice (PIANO in the example) and the third line (2nd) the tone of the second voice (VIOLA example in Fig. 25). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== THE PLAYER A ==&lt;br /&gt;
In this area, you can load the styles of different formats (Ketron, YAMAHA and ROLAND), MIDI Sequences (*. Mid), the KARAOKE files (*. Kar). &lt;br /&gt;
The  cursor  on  the  name  of  the  SONG  is  displayed  in  a  yellow  name  tag  STYLE  used,  for example:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fig33.jpg |360px | center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== THE PLAYER B ==&lt;br /&gt;
In this area, you can load audio files (*. Mp3, *. Wav, *. Wma). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The active player has his letter surrounded by a white rectangle.&lt;br /&gt;
Also be aware that the play function of Player B can only be operated from an external controller, such as your midi keyboard or Korg NanoKontrol2 or similar.&lt;br /&gt;
Controls can be &amp;lt;Start/Stop&amp;gt; &amp;lt;Crossfader&amp;gt; between Player A and Player B&lt;/div&gt;</summary>
		<author><name>Haweneu</name></author>
	</entry>
</feed>